Game development 2025

Game development 2025

Many developers dream of becoming game developers. I never really had that dream, but recently I've been curious about how games are made.

So I'm going to give it a try — to learn things I can bring into other kinds of programming.

I've decided to build one game per month. That obviously means I'll only scratch the surface, but it should be fun and educational.

The three dominant game engines are Unreal, Unity, and Godot.

I'll start with something simpler to begin with: Phaser, a JavaScript framework that's easy to get started with but still covers many core game-dev principles.

Here I'll log progress as the year goes on:

January

Platformer: Trånnemann

February

February

March

Simple Yatzy

April

Pastel Invaders

May

iTrond - Sudoku

June

June

July

July

August

August

September

September

October

October

November

November

December

December

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